this class circulates through all one-ring neighbors of a vertex. More...
#include <pmp/surface_mesh.h>
Public Member Functions | |
VertexAroundVertexCirculator (const SurfaceMesh *mesh=nullptr, Vertex v=Vertex()) | |
default constructor | |
bool | operator== (const VertexAroundVertexCirculator &rhs) const |
are two circulators equal? | |
bool | operator!= (const VertexAroundVertexCirculator &rhs) const |
are two circulators different? | |
VertexAroundVertexCirculator & | operator++ () |
pre-increment (rotate counter-clockwise) | |
VertexAroundVertexCirculator | operator++ (int) |
post-increment (rotate counter-clockwise) | |
VertexAroundVertexCirculator & | operator-- () |
pre-decrement (rotate clockwise) | |
VertexAroundVertexCirculator | operator-- (int) |
post-decrement (rotate clockwise) | |
Vertex | operator* () const |
get the vertex the circulator refers to | |
operator bool () const | |
cast to bool: true if vertex is not isolated | |
Halfedge | halfedge () const |
this class circulates through all one-ring neighbors of a vertex.
it also acts as a container-concept for C++11 range-based for loops.
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inline |