A window provided by GLFW. More...
#include <pmp/visualization/window.h>
Inherited by TrackballViewer.
Public Member Functions | |
Window (const char *title, int width, int height, bool showgui=true) | |
constructor | |
virtual | ~Window () |
destructor | |
int | run () |
main window loop | |
Protected Member Functions | |
virtual void | display ()=0 |
this function is called when the scene has to be rendered. | |
virtual void | keyboard (int, int, int, int) |
this function handles keyboard events | |
virtual void | character (unsigned int) |
this function handles unicode character events | |
virtual void | mouse (int, int, int) |
this function handles mouse button events | |
virtual void | motion (double, double) |
this function handles mouse motion (passive/active position) | |
virtual void | scroll (double, double) |
this function handles mouse scroll events | |
virtual void | resize (int, int) |
this function is called if the window is resized | |
virtual void | drop (int, const char **) |
this function is called if a file is dropped onto the window | |
virtual void | process_imgui () |
this function renders the ImGUI elements and handles their events | |
virtual void | do_processing () |
this function is called just before rendering | |
void | init_imgui () |
setup ImGUI user interface | |
void | scale_imgui (float scale) |
scale ImGUI elements and font | |
bool | show_imgui () const |
is ImGUI visible or hidden? | |
void | show_imgui (bool b) |
show or hide ImGUI | |
void | clear_help_items () |
clear help items | |
void | add_help_item (std::string key, std::string description, int position=-1) |
add key binding (or general action description) | |
void | show_help () |
show ImGUI help dialog | |
void | screenshot () |
take a screenshot, save it to title-n.png using the window title and an incremented number n . | |
int | width () const |
width of window | |
int | height () const |
height of window | |
float | high_dpi_scaling () const |
highDPI scaling | |
float | imgui_scaling () const |
imgui scaling | |
void | cursor_pos (double &x, double &y) const |
get position of mouse cursor | |
bool | left_mouse_pressed () const |
is left mouse button pressed down? | |
bool | right_mouse_pressed () const |
is right mouse button pressed down? | |
bool | middle_mouse_pressed () const |
is middle mouse button pressed down? | |
bool | ctrl_pressed () const |
is CTRL modifier key pressed down? | |
bool | alt_pressed () const |
is ALT modifier key pressed down? | |
bool | shift_pressed () const |
is SHIFT modifier key pressed down? | |
A window provided by GLFW.
|
protectedpure virtual |
this function is called when the scene has to be rendered.
it clears the buffers, calls the draw() method, and performs buffer swap
Implemented in TrackballViewer.