Polygon Mesh Processing Library
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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

alpha() constRendererinline
ambient() constRendererinline
back_color() constRendererinline
crease_angle() constRendererinline
diffuse() constRendererinline
draw(const mat4 &projection_matrix, const mat4 &modelview_matrix, const std::string &draw_mode)Renderer
front_color() constRendererinline
load_matcap(const char *filename)Renderer
load_texture(const char *filename, GLint format=GL_RGB, GLint min_filter=GL_LINEAR_MIPMAP_LINEAR, GLint mag_filter=GL_LINEAR, GLint wrap=GL_CLAMP_TO_EDGE)Renderer
point_size() constRendererinline
Renderer(const SurfaceMesh &mesh)Rendererexplicit
set_alpha(float a)Rendererinline
set_ambient(float a)Rendererinline
set_back_color(const vec3 &color)Rendererinline
set_crease_angle(Scalar ca)Renderer
set_diffuse(float d)Rendererinline
set_front_color(const vec3 &color)Rendererinline
set_point_size(float ps)Rendererinline
set_shininess(float s)Rendererinline
set_specular(float s)Rendererinline
set_use_colors(bool use_colors)Rendererinline
shininess() constRendererinline
specular() constRendererinline
update_opengl_buffers()Renderer
use_checkerboard_texture()Renderer
use_cold_warm_texture()Renderer
~Renderer()Renderer